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🎤RUMI PRISON RUN!

🎤RUMI PRISON RUN!

A Roblox experience owned by CLICK ME! Studio.

AdventureENK-PopDemon HunterObby

🎤RUMI PRISON RUN! is an adventure experience created on 2025-07-17. It has recorded 4,582,364 lifetime visits and 804,652 favorites. Currently, zero users are playing. The title holds a 41% like percentage. The description includes tags referencing K-Pop themes and specific character names.

Description (written by the developer; not a statement by this register)

🎤RUMI PRISON RUN! 📦If you enjoy the game please leave a like and favorite Thanks :DD💟 🎬Tags (Ignore): Rumi, Baby Saja, K-Pop Demon Hunter, Abby Saja, Jinu, Mystery Saja, Mira, Rumi, Zoey, KPop Demon Hunters

Last updated by the developer 17 May 2026, 11:01 UTC.

0
playing (measured 10 Aug 2026, 19:08 UTC)
4,582,364
lifetime visits
41%
liked (366 👍 / 521 👎)
804,638
favourites (175.6 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Bundle
1,500 R$
Flying Carpet
500 R$
Jetpack
400 R$
Laser Gun
400 R$
Sword
350 R$
God Blaster
350 R$
God Mode
350 R$
Grapple Gun
200 R$
Gravity Cola
200 R$
Telekinesis
200 R$
Taser
200 R$
Gravity Coil
150 R$
Speed Coil
150 R$
Speed Cola
150 R$
Morph
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME!.png · welcome2,786,234 · 0.00% win
Easy Completed · progression49,560 · 0.00% win
Hard Completed · progression4,360 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4114 August 2026 — 41 % liked3 September 2026 — 41 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1941no change
14 Aug 2026, 02:1841first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.