Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Integer [PRE-ALPHA]

Integer [PRE-ALPHA]

A Roblox experience owned by Brightstar-Studios.

HorrorENhorrorroguelikesurvival

Description (written by the developer; not a statement by this register)

[ PRE-ALPHA ] This game is in active development. Many systems are unfinished or missing. Welcome. You enter an endless system of danger and fear. Restabilize and destroy the bugs. The system will try to correct you. Defend yourself and fix errors. No upgrade can prevent failure. ℙ𝕒𝕥𝕥𝕖𝕣𝕟𝕤 𝕖𝕩𝕚𝕤𝕥 𝕗𝕠𝕣 𝕥𝕙𝕠𝕤𝕖 𝕨𝕙𝕠 𝕝𝕠𝕠𝕜 𝕔𝕝𝕠𝕤𝕖𝕝𝕪. The system adapts to your mistakes 𝔼𝕩𝕡𝕝𝕠𝕣𝕖 𝕥𝕙𝕖 𝕣𝕠𝕠𝕞𝕤 𝕒𝕟𝕕 𝕗𝕚𝕟𝕕 𝕥𝕙𝕖 𝕤𝕖𝕔𝕣𝕖𝕥𝕤. The deeper you go, the worse it gets. Proceed carefully, 𝕒𝕟𝕕 𝕘𝕖𝕥 𝕡𝕣𝕒𝕟𝕜𝕖𝕕.

Last updated by the developer 30 May 2026, 02:17 UTC.

0
playing (measured 23 Aug 2026, 04:03 UTC)
189
lifetime visits
60%
liked (9 👍 / 6 👎)
17
favourites (89.9 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gigantic Donation
1,000 R$
HUGE Donation
200 R$
BIGGER Donation
125 R$
BIG Donation
100 R$
Larger Donation
75 R$
Large Donation
50 R$
Medium Donation
30 R$
Small Medium Donation
25 R$
Smaller Medium Donation
15 R$
Small Donation
10 R$
Smaller donation
5 R$
Smallest Donation
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.