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Control all Brainrots

Control all Brainrots

A Roblox experience owned by xFrozen x Shkatulka.

SimulatorENbrainrotstrategyconquest

Control all Brainrots is a Roblox experience created on 2025-07-17. It has recorded 1,596,264 lifetime visits and 3,452 favorites. Currently, zero users are playing. The game holds a 44% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

🌍 Control all Brainrots Pick any Brainrot and start your conquest! ⚔️ Capture cities, grow your army, and crush your enemies. 🏙️ Upgrade cities to boost your income and manpower. 🧪 Unlock technology to increaser your army speed and strength. 🤝 Form alliances with other Brainrots… or backstab them when the time is right. 🗺️ Out-strategize your enemies and take control of all Brainrots!

Last updated by the developer 30 Sept 2025, 09:33 UTC.

0
playing (measured 10 Aug 2026, 23:38 UTC)
1,596,264
lifetime visits
44%
liked (769 👍 / 968 👎)
3,447
favourites (2.2 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Political Power
400 R$
2x Upgrade Speed
150 R$
+1 Upgrade Slot
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome717,106 · 0.00% win
10 Minutes Playtime · other139,394 · 0.00% win
30 Minutes Playtime · other54,851 · 0.00% win
60 Minutes Playtime · other29,080 · 0.00% win
Control the Brainrot World! · other9,115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked3 September 2026 — 44 % liked23 September 2026 — 44 % liked3 October 2026 — 44 % liked13 October 2026 — 44 % liked14 August 202613 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 14:2144no change
3 Oct 2026, 14:1944no change
23 Sept 2026, 14:1944no change
3 Sept 2026, 14:0444no change
14 Aug 2026, 11:3844first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.