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[9999X STATS UPD!] RE:ゼロ Grand Button Incremental

[9999X STATS UPD!] RE:ゼロ Grand Button Incremental

A Roblox experience owned by The Professor Live.

SimulatorENincrementalRe:Zerobutton clicking

RE:ゼロ Grand Button Incremental is a simulator experience created on 2025-07-17. It has 1,198,107 lifetime visits and 1 player currently active. The game holds an 82% like percentage. Favorites are recorded at -458. The description notes over 100 obtainable stats and credits @xoIitl and @Lucky_Difficult for development roles.

Description (written by the developer; not a statement by this register)

WELCOME to the Official Sequel of Button Incremental. Here we have improved graphics, better performance, more content, balance and much more polished UI. Also u can press more cool buttons that grow your stats! and there may or may not be a hidden cat badge :3 ⭐Like and favorite the game to get more code rewards!⭐ ✨Also follow @xoiitl on roblox to reach code milestones!✨ We have 100+ stats obtainable as of right now! 🚀Credits: @xoIitl (Owner) - Main Scripter, UI Designer, Balancing @Lucky_Difficult (Co-Owner) - Main Modeller, Monetization Expert and CREDITS to ALL of our glorious QA Testers who helped us along the way <3 and.. credit to those who betrayed us... don't want to give credit but here.. p.s. if you have read the desc... thank you and have a good day :3

Last updated by the developer 10 Aug 2026, 15:59 UTC.

1
playing (measured 10 Aug 2026, 18:36 UTC)
1,198,107
lifetime visits
82%
liked (2,224 👍 / 484 👎)
-450
favourites (-0.4 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Stats
399 R$
3x Power
299 R$
Super Lucky
299 R$
3x Power Lucky
299 R$
Faster Runes
249 R$
VIP
199 R$
2x Crystals
199 R$
Faster Buttons
199 R$
Lucky
99 R$
Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

secwet 1 · secret600 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1782no change
24 Aug 2026, 14:0682no change
14 Aug 2026, 14:0582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.