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[🐒] Steal a Monkey

[🐒] Steal a Monkey

A Roblox experience owned by My Monkey Studios.

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Description (written by the developer; not a statement by this register)

Welcome to Steal a Monkey 🐒 🪙 Collect powerful Monkeys and stack up Bananas! 🏠 Protect your base from greedy monkey thieves! 🦍 Sneak into enemy bases and STEAL their Monkeys! [How to Play] 🍌 Buy monkeys that appear from the jungle portal 🪙 Add them to your collection to generate Bananas 👀 Visit other players and scope out their monkey stash 🥷 Steal rare monkeys and climb the leaderboard! 💻 Supports Desktop, Console, Mobile and Tablet Players!

Last updated by the developer 26 Apr 2026, 15:28 UTC.

0
playing (measured 11 Aug 2026, 12:31 UTC)
140,783
lifetime visits
79%
liked (236 👍 / 61 👎)
4,087
favourites (29.0 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
699 R$
VIP
399 R$
x2 Bananas
249 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other89,094 · 0.00% win
E · other89,044 · 0.00% win
K · other89,019 · 0.00% win
N · other89,000 · 0.00% win
O · other88,971 · 0.00% win
M · other88,950 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.515 August 2026 — 80 % liked4 September 2026 — 80 % liked14 September 2026 — 80 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 79 % liked15 August 202624 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3079-1
14 Oct 2026, 12:2380no change
4 Oct 2026, 12:2280no change
14 Sept 2026, 09:3480no change
4 Sept 2026, 09:3280no change
15 Aug 2026, 08:0280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.