Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cold Isolation

Cold Isolation

A Roblox experience owned by taxie studios.

Social & hangoutENhangoutrelaxationislands

Cold Isolation is a social-hangout experience created on 2025-07-18. The game currently has 100 players online. It has accumulated 9,152,216 lifetime visits, 22,268 favorites, and an 82% like percentage. The description notes the title is no longer in active development and functions as a hangout game set on two islands.

Description (written by the developer; not a statement by this register)

note that this game is no longer in active development A game made for those who seek a calm and relaxed experience. Cold Isolation is a hangout game set on two relatively spacious islands in the middle of nowhere. Plus users gain 50% more credits Note: This game is in early-mid beta and bugs can occur, features added are subject to be changed/removed if necessary. Don't forget to join our group for any update announcements! Not affiliated with Warm Isolation This game aims to be better than Warm Isolation, so we appreciate any positive feedback and suggestions! Credits to: @Steven_Scripts for inspiration @IonelmarcelcosteI for building some stuff

Last updated by the developer 4 Aug 2026, 17:41 UTC.

78
playing (measured 21 Aug 2026, 20:54 UTC)
9,198,893
lifetime visits
82%
liked (4,120 👍 / 928 👎)
22,860
favourites (2.5 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

637870.510 August 2026 — 63 players21 August 2026 — 78 players10 August 202621 August 2026
2 measurements spanning 11 days, net +15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–80 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5478+15
10 Aug 2026, 20:4663first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP + Private server admin
79 R$
Public radio
49 R$
Double Income
49 R$
Custom Images
29 R$
Portable Watch
29 R$
Furry morphs
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,531,427 · 83.9% win
Escapist · progression66,077 · 1.7% win
Far from home · other17,979 · 0.90% win
Met the owner! · social5,776 · 0.00% win
Pyromaniac · other3,402 · 0.10% win
Donator · other1,735 · 0.20% win
Insider · other1,057 · 0.20% win
Angler · other514 · 0.00% win
Bird Flapper · other232 · 0.00% win
Rich · other175 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked21 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0082no change
23 Aug 2026, 20:5382no change
21 Aug 2026, 20:5482no change
13 Aug 2026, 20:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.