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(🩵NEW CAR!) Burnout Beast: Hellcat Driftzone🚗💨

(🩵NEW CAR!) Burnout Beast: Hellcat Driftzone🚗💨

A Roblox experience owned by Too Blue Studios.

RacingENdriftingopen-worldcar customization

Burnout Beast: Hellcat Driftzone is a racing experience created on 2025-07-18. It has 3,258,857 lifetime visits and 285,194 favorites. Currently, 54 players are active. The game holds a 78% like percentage. It features free car spawning and an open-world Detroit map for drifting gameplay.

Description (written by the developer; not a statement by this register)

🖥️If on PC, click E to put your vehicle into drive. Click Q and E to swift between gears. 🎮If on Consol, click Y to shift up, and X to shift down. 👋Welcome to Burnout Beast: Hellcat Driftzone! Here, you're let loose in a run-down neighborhood turned drifting playground. Spawn powerful cars and tear through the city with zero limits and zero cost — all vehicles are free to use! 💥 Features: Free car spawning — no ingame money Open-world Detroit map with realistic urban decay Burn rubber through empty lots, and abandoned streets Perfect your drifts, donuts, and burnouts Constant updates and new car drops incoming Do you have what it takes to dominate the Driftzone and become the ultimate Burnout Beast? hellcat drift srt racing burnout detroit street racing dodge charger challenger SRT drifting hellcats Hellcat Drift Srt Racing Burnout Detroit Street Racing Dodge Charger Challenger Drifting Hellcats redeye scatpack trx hemi Redeye Scatpack ScatPack TRX Trx Hemi HEMI

Last updated by the developer 12 Jul 2026, 10:16 UTC.

54
playing (measured 10 Aug 2026, 14:07 UTC)
3,258,857
lifetime visits
78%
liked (1,104 👍 / 312 👎)
291,493
favourites (89.4 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Limited Time Bugatti
100 R$
Neon Hellcat
15 R$
Neon Hellcat
15 R$
Stanced Hellcat
15 R$
Stanced Hellcat
15 R$
Stanced Hellcat
15 R$
Stanced Hellcat
15 R$
Stanced Hellcat
15 R$
Neon Hellcat
15 R$
Stanced Hellcat
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other1,268,181 · 100.0% win
R · other1,265,412 · 100.0% win
S · other1,264,828 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1878no change
14 Aug 2026, 05:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.