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Be a Puddle

Be a Puddle

A Roblox experience owned by The Yoo Pt 2.

SimulatorENblob eatersize progressionsimulator

Be a Puddle is a simulator experience created on 2025-07-18. It has accumulated 1,479,184 lifetime visits and currently has 8 players online. The title holds 5,800 favorites and maintains a 60% like percentage. The game focuses on size progression mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

💧 Welcome to Be a Puddle! 💧 🏃‍ Collect water on the ground to increase your size! 🏃‍ 💀 Eat puddles smaller than you. 💀 💸 Earn money to unlock Rare Skins. 💸 🏆 Become the Strongest in the game! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +1,000 Starting Size! 🏅 Plus Benefits: 50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: puddle, simulator, eat blobs, io, grow a puddle, grow, eat slimes, size, progression, evolution, evolve, water

Last updated by the developer 22 Jun 2026, 00:49 UTC.

8
playing (measured 10 Aug 2026, 15:23 UTC)
1,479,184
lifetime visits
58%
liked (3,556 👍 / 2,570 👎)
6,662
favourites (4.5 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy (x100)
3,499 R$
Inf Bank Storage
1,899 R$
Ignore Bank Timer
399 R$
V.I.P (Permanent)
399 R$
+25,000 Starter Size
359 R$
2x Cash
349 R$
2x Size Growth
299 R$
+10,000 Starter Size
259 R$
2x Magnet
179 R$
+5,000 Starter Size
139 R$
Premium Rewards
79 R$
+1,000 Starter Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,347,470 · 100.0% win
Played for 5 Mins · other498,350 · 100.0% win
Played for 10 Mins · other257,233 · 52.5% win
Played for 30 Mins · other64,850 · 11.0% win
Played for 1 Hour · other12,216 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58605914 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 58 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0358no change
13 Oct 2026, 15:0258-1
3 Oct 2026, 15:0159no change
23 Sept 2026, 15:0059no change
13 Sept 2026, 14:3859-1
3 Sept 2026, 14:3760no change
24 Aug 2026, 12:3160no change
14 Aug 2026, 12:3060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.