Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Escape The Evil Labubu Obby *TROLL MENU*

Escape The Evil Labubu Obby *TROLL MENU*

A Roblox experience owned by Labubu Enthusiasts.

ObbyENLabubu IPParkourMeme Culture

Description (written by the developer; not a statement by this register)

Jump into the world of Labubu and take on 40 fun and challenging obby stages! ⛅ Cute, weird, and a little creepy — just like Labubu. 🧠 Test your skill, race your friends, and see if you can beat every level! 🚧 New stages may be added soon — stay tuned! Join the Group!!: https://www.roblox.com/share/g/35768637 tags: tags, obby, impossible, hard, rage, squid game, squid, green light, red light, bridge, fun, adventure, lava, survive, escape, challenge, hangout, cool, explore, ps5, xbox, maze, labubu, brainrot, season 2, parkour, money, netflix, gold, meme, survival, 1% win, tung sahur, italian, tralalero tralala, bombardiro crocodilo, chimpanzini bananini, tiktok

Last updated by the developer 14 Nov 2025, 01:27 UTC.

0
playing (measured 15 Aug 2026, 02:05 UTC)
9,532
lifetime visits
45%
liked (5 👍 / 6 👎)
7
favourites (0.7 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
250 R$
Speed Coil
125 R$
Gravity Coil
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You won the game! · progression331 · 0.00% win
Rebirth! · progression35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.