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Steal a Game [ALPHA]

Steal a Game [ALPHA]

A Roblox experience owned by Doki Development.

TycoonENsimulationeconomyparody

Description (written by the developer; not a statement by this register)

Steal Games from other players and become the top developer on Roblox! New Code @ 100 Likes! 1. Buy Games 2. Steal From Others 3. Profit! 4. Rebirth! 5. Earn Cash Offline! This game is a transformative work created for educational, comedic, and critical commentary purposes. It qualifies as fair use under 17 U.S.C. § 107. All content is intended as parody and social commentary, and is not affiliated with or endorsed by the original creators. As such, it is protected speech and not subject to DMCA takedown. If you believe your intellectual property rights have been infringed or have concerns regarding this content, please reach out directly to discuss resolution. Tags: Steal a Brainrot

Last updated by the developer 5 Feb 2026, 23:41 UTC.

0
playing (measured 12 Aug 2026, 03:02 UTC)
3,780
lifetime visits
88%
liked (100 👍 / 14 👎)
36
favourites (9.5 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
3,999 R$
Double trouble
799 R$
VIP
499 R$
2x Rebirths
299 R$
2x Money
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome914 · 0.00% win
Billionaire · other157 · 0.00% win
Back where we started · progression89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.