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Delilah  [HORROR]

Delilah [HORROR]

A Roblox experience owned by JAZ Dev Studios.

Description (written by the developer; not a statement by this register)

Welcome to Delilah. where nightmares become your reality... You don’t remember falling asleep but you’ll never forget this nightmare. Trapped inside an eerie dollhouse twisted by fear and forgotten memories, every room pulls you deeper into Delilah’s world — a place where nightmares crawl, toys whisper, and shadows move when they shouldn’t. The parkour challenges aren’t just for fun… they’re your only way out. But here’s the catch: Delilah was once human, survive her story... if you can. 🪆 Navigate through a living nightmare 🏃‍♀️ Race through terrifying parkour obstacles 🧠 Solve eerie puzzles before the time runs out 🕯 Queue with 1, 3, or 5 players — each path unlocks a different experience 🩸 Escape the dollhouse… or become part of it forever Will you make it out with your mind — and body — intact? Or will Delilah turn your story into her next plaything? Enter if you dare. Escape if you can. Welcome to Delilah.

Last updated by the developer 7 Jun 2026, 03:41 UTC.

0
playing (measured 19 Sept 2026, 00:30 UTC)
509
lifetime visits
80%
liked (4 👍 / 1 👎)
12
favourites (23.6 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

758077.519 September 2026 — 75 % liked30 September 2026 — 80 % liked19 September 202630 September 2026
2 measurements spanning 12 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 20:3880+5
19 Sept 2026, 00:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.