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Steal To Grow

Steal To Grow

A Roblox experience owned by pHiuLa.

TycoonENsimulationrebirthstealing mechanic

Description (written by the developer; not a statement by this register)

🍅 Welcome to Steal a Grow 💻 Supports Desktop, Mobile and Tablet players 👍 Like the game and join the group [How to Play]: 🐮Buy a Brainrot 🥷Steal Brainrots from other players 🍅Watch your brainrot grow! 🐦‍🔥 Rebirth The game is in early stages. Please report any bugs that you find to the dev team!

Last updated by the developer 2 Sept 2026, 15:46 UTC.

0
playing (measured 8 Sept 2026, 02:38 UTC)
58,907
lifetime visits
84%
liked (124 👍 / 23 👎)
640
favourites (10.9 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
299 R$
x2 Speed
199 R$
x2 Money
199 R$
x2 Offline Limit
89 R$
Starter Pack
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

848 September 2026 — 84 % liked28 September 2026 — 84 % liked8 September 202628 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 02:4684no change
8 Sept 2026, 02:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.