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[UPD][CARRY]MANJAT TOWER

[UPD][CARRY]MANJAT TOWER

A Roblox experience owned by EBYTEAM.

ObbyIDobstacle coursetowerwallhop

[UPD][CARRY]MANJAT TOWER is an obby experience created on 2025-07-18. The game has accumulated 7,069,148 lifetime visits and 82,854 favorites. Currently, zero players are active. The experience holds a 73% like percentage. The description notes the tower features difficult obstacles, including one-kill lasers and a wallhop version.

Description (written by the developer; not a statement by this register)

Kenalan dulu yuk sama “Manjat Tower” 😄 Manjat Tower ini berbentuk miring, yg terinspirasi dari Collapsing Tower. Tower ini berisi rintangan yg cukup sulit untuk beberapa pemain, karna terdapat laser one kill yg banyak. Laser one kill ini terinspirasi dari Apaci Tower. Sekarang, Manjat Tower sudah update dengan versi Wallhopnya yg gak kalah seru lohh! Bantu Like tower ini ya, dengan cara klik tanda panah ke atas. I hope u like it! Enjoy! 😄

Last updated by the developer 4 Jan 2026, 15:42 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
7,069,148
lifetime visits
73%
liked (1,342 👍 / 491 👎)
82,848
favourites (11.7 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

coil gamepass
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to manjat tower · welcome3,394,067 · 0.00% win
you win manjat tower · progression8,662 · 0.00% win
you win manjat tower [wallhop version] · progression5,233 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:5073no change
13 Aug 2026, 22:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.