Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NUEVO] 🔥 Impossible Stud Jump Obby

[NUEVO] 🔥 Impossible Stud Jump Obby

A Roblox experience owned by Sitram Studios.

ObbyESparkourcooperativeclicker

Description (written by the developer; not a statement by this register)

🚀 ¡Bienvenido a Impossible Stud Jump Obby! 100 plataformas, cada vez más lejos… ¿podrás llegar al final? 🪂 Haz clic para ganar monedas 🪙, salta de plataforma en plataforma ✈️ y cuando no puedas más, compra objetos en la tienda 🛒 o colabora con otros jugadores para avanzar juntos 🤝. Presiona E para agacharte y formar puentes humanos 🧍‍♂️➡️🧍‍♀️. ¡Gana coins, supera obstáculos y demuestra que nada es imposible! 😎 ETIQUETAS: #obby #studjump #impossibleobby #robloxobby #clicker #coinobby #saltos #desafio #retodificil #juegonuevo #parkour #multijugador #juegoroblox #robloxespañol #aventura #clickerobby #plataformas #coopobby #juegogratis #españolroblox #altadificultad #funobby #trending #newgame

Last updated by the developer 1 Sept 2025, 00:01 UTC.

0
playing (measured 13 Aug 2026, 11:23 UTC)
338
lifetime visits
88%
liked (7 👍 / 1 👎)
5
favourites (14.8 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
999 R$
X2 COINS
49 R$
Double Jump
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome98 · 0.00% win
Touch the Creator! · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.