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Steal a Tyler

Steal a Tyler

A Roblox experience owned by Kangaroo Enterprises.

SimulatorENtrollingrebirthpet collection

Steal a Tyler is a simulator experience created on 2025-07-18. The game has accumulated 563,640 lifetime visits and 9,074 favorites. It maintains a 96% like percentage. Currently, zero users are playing. The description highlights mechanics such as buying and stealing Tylers, generating money, rebirthing, and purchasing gears. Updates include new secrets and a Tron cat event.

Description (written by the developer; not a statement by this register)

🏝️ Welcome to Steal a Tyler! 🌻 👍 Like the game and join the group for EXCLUSIVE REWARDS! How to Play: 🚛 Buy a Tyler 💰 Steal Tylers from other players 💸 Generate money 🔄 Rebirth ✋ Buy gears and slaps to troll other players! UPDATE 5: - 10 new secrets - Bug fixes - Secrets in map - More audios - Tron cat event - Diamond tylers mutation 💻 SUPPORTS Desktop, Mobile, Tablet and Console players!

Last updated by the developer 26 Apr 2026, 23:18 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
563,640
lifetime visits
96%
liked (5,435 👍 / 207 👎)
9,073
favourites (16.1 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS! [OP]
999 R$
VIP 50x Cash
349 R$
Ban Hammer
299 R$
25x Cash
199 R$
Laser Gun
129 R$
Blackhole Slap
49 R$
Fly Around
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other117,006 · 100.0% win
T · other116,847 · 100.0% win
Steal a Tyler · other116,078 · 100.0% win
R · other116,026 · 100.0% win
E · other115,973 · 100.0% win
Y · other115,826 · 100.0% win
YOU MET THE OWNER · social1,228 · 0.00% win
YOU MET THE OWNER · social705 · 0.00% win
??? · other424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0696no change
24 Aug 2026, 20:1696no change
14 Aug 2026, 20:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.