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Kick Battles [RELEASE]

Kick Battles [RELEASE]

A Roblox experience owned by [Fighting Productions].

Fighting & PvPENphysics-based combatitem collectionchaos/sandbox

Description (written by the developer; not a statement by this register)

A game about kicking people into oblivion using different shoes with unique abilities. This game is pure chaos, so don’t be shocked if someone’s raging about a shoe that feels like it came straight from the underworld. You earn kicks by kicking others, which are used to unlock new shoes. Shoes have abilities—some are passive, others activate with “E” (mobile has a button). Shift lock is recommended. 🚫 ANY FORM OF EXPLOITING = PERMANENT BAN — don’t risk it 😡 Credit to: furious_piertelltre, warriorcatsfan340, and xxwolfgamerxx90, for all their amazing work

Last updated by the developer 1 May 2026, 19:07 UTC.

0
playing (measured 16 Aug 2026, 17:45 UTC)
649
lifetime visits
78%
liked (7 👍 / 2 👎)
3
favourites (4.6 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overkill
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome32 · 0.00% win
Meet the _____ · secret20 · 0.00% win
Bog · secret9 · 0.00% win
Rocky · progression7 · 0.00% win
Underkill · other6 · 0.00% win
Obby GOAT · progression3 · 0.00% win
Feet · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.