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Spot the Difference 99 Nights in the Forest 2

Spot the Difference 99 Nights in the Forest 2

A Roblox experience owned by FFFF GAMES.

PuzzleENhorrorspot-the-differencemultiplayer

Description (written by the developer; not a statement by this register)

🌲 Spot the Difference: 99 Nights in Forest Edition 🌘 ⚡ So intense your flashlight might combust. Welcome to the most derailed version of spot-the-difference yet – deep in the haunted forest! Two cursed images. One ticking clock. And your sanity? Probably eaten by a tree demon. 👁️ Find all the differences... or they’ll find you. 🧩 Scenes that look peaceful… until the screams start. 💰 Collect coins, unlock terrifying new campsites, and survive the madness. 🌲 From cozy tents to cryptid-infested nightmares – each level is more unhinged than the last. 🏆 Rise up the leaderboard and prove your eyes aren’t playing tricks. 🧑‍🤝‍🧑 Play solo or drag your friends into the chaos (screaming encouraged). 📣 LIKE & FAVOURITE FOR UPDATES – NEXT NIGHT UNLOCKS AT 100 LIKES! Created by FFFF GAMES

Last updated by the developer 8 Jan 2026, 00:26 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
277,218
lifetime visits
56%
liked (40 👍 / 32 👎)
33,114
favourites (119.5 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome193,816 · 100.0% win
Level 1 · progression192,378 · 100.0% win
Level 5 · progression26,930 · 30.8% win
Level 15 · progression9,030 · 61.5% win
Level 30 · progression4,473 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.515 August 2026 — 56 % liked25 August 2026 — 55 % liked4 September 2026 — 56 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:0056+1
25 Aug 2026, 02:0355-1
15 Aug 2026, 01:4756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.