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[NEW!] USEF | United States Elite Forces

[NEW!] USEF | United States Elite Forces

A Roblox experience owned by USEF | Military Roleplay.

RoleplayENMilitaryRoleplayUSA

Description (written by the developer; not a statement by this register)

Welcome to the United States Elite Forces (USEF)! Join the USEF communications server to stay updated on events, missions, and community news. We hope you enjoy your time here—happy roleplaying! Oversee: Moh Are you ready to be a army person? We have many postion opened. Let's start now!!!! 🪖Tags🪖 Military, Roleplay, USA, America, Combat, War, Tactical, United States Group Link: https://www.roblox.com/share/g/34252233

Last updated by the developer 26 Jun 2026, 17:15 UTC.

0
playing (measured 13 Aug 2026, 07:08 UTC)
2,447
lifetime visits
84%
liked (16 👍 / 3 👎)
12
favourites (4.9 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chief Operating Officer
4,500 R$
Deputy Chief Executive Officer
4,000 R$
Deputy Chief Operating Officer
3,500 R$
Leader of OwnerShip Team Family Members
3,000 R$
OwnerShip Team Family Members
2,500 R$
[🏆] Celebrity
2,000 R$
[O8] Major General
1,500 R$
[O4] Major
1,350 R$
[O2] First Lieutenant
1,000 R$
M134 - MINIGUN
998 R$
M249 - MACHINE GUN
599 R$
[E9-A] Sergeant Major
500 R$
[E6] Staff Sergeant
350 R$
USS Team Access
300 R$
MPC Team Access
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👑 | YOU MEET OVERSEER0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.