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[Gear 5] Steal a Devil Fruit

[Gear 5] Steal a Devil Fruit

A Roblox experience owned by [HS] Haze Studios.

RacingENOne PieceDevil FruitPvP

[Gear 5] Steal a Devil Fruit is a racing experience created on 2025-07-19. The game has accumulated 3,145,535 lifetime visits and 53,034 favorites. Currently, 8 players are active. The title holds a 96% like percentage. It supports desktop, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

Welcome to Steal a Devil Fruit! 👍 Like the game and join the group How to Play: 👽 Buy a Devil Fruit to use its majestic powers! 🥷 Steal Fruits from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy swords and fight other players with your skills! 💻 Desktop, Mobile and Console players supported Fruits: Barrier, Bomb, Chop, Clear, Darkness, Dough, Dragon, Electric, Flame, Gas, Gravity, Gum, Ice, Leopard, Light, Love, Magma, Magnet, Spin, Mammoth, Operation, Paw, Phoenix, Sand, Shadow, Smoke, Snow, Soul, Spike, String, Tremor, Venom, Gear 4, Gear 5 Tags: Steal a Brainrot, Blox Fruits, One Piece, Haze Seas, Steal a Fruit, Steal a Devil Fruit

Last updated by the developer 7 May 2026, 18:41 UTC.

8
playing (measured 10 Aug 2026, 14:00 UTC)
3,145,535
lifetime visits
96%
liked (26,537 👍 / 1,082 👎)
53,536
favourites (17.0 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:002first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome755,884 · 36.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked2 November 2026 — 96 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:3796no change
23 Oct 2026, 05:3796no change
13 Oct 2026, 05:3696no change
3 Oct 2026, 05:3596no change
23 Sept 2026, 05:3596no change
13 Sept 2026, 05:3496no change
3 Sept 2026, 05:3396no change
24 Aug 2026, 05:3196no change
14 Aug 2026, 05:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.