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Zombie Ball

Zombie Ball

A Roblox experience owned by DevDominion.

MinigamesENinfectiontagball physics

Description (written by the developer; not a statement by this register)

Zombie Ball is a spin on infection tag where the tagger gets to tag with a ball. There are 4 gamemodes and 3 maps with more to come. Please report bugs and game suggestions to the group wall. 🎉 NEW UPDATE 2.0 IS LIVE! 🎉 1 New Ball! A fresh new ball skin! 1 New Map! A brand-new arena to explore and battle in! Updated GUI! Cleaner, smoother, and easier to use! Invite Friends for Cash! Bring others into the game and earn coins! Improved Ball Physics! More realistic, smoother throws! 1 New Gamemode! A brand-new way to play and compete! New Thumbnail & Icon! Fresh visuals to match the new update! Credits: LeadDev: peypeypuppy2 CoDev: couch3451 Builder: 24kmj19 Music: TylerGregoryOkonma18

Last updated by the developer 22 Jul 2026, 16:58 UTC.

0
playing (measured 14 Aug 2026, 10:21 UTC)
1,683
lifetime visits
100%
liked (7 👍 / 0 👎)
10
favourites (5.9 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Biggest Donation
5,000 R$
Bigger Donation
1,000 R$
Big Donation
100 R$
UNLIMITED COOLDOWN (OP)
99 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Hider Win · progression8 · 0.00% win
First Zombie Win · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.