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Rainbow City Outdoor Playground Fun Happy

Rainbow City Outdoor Playground Fun Happy

A Roblox experience owned by Frosted Brownie.

MinigamesENinflatablesobbyparkour

Description (written by the developer; not a statement by this register)

🎉 Welcome to Rainbow Fun Playground World! 🌈✨ The ultimate indoor playplace for fun, adventure & imagination! 🤩🧸 🏰 Jump into the GIANT INFLATABLE BOUNCY CASTLE Obby! 🏃‍♂️ Test your skills with Parkour / Parcour challenges! 🎮 Play with friends in Multiplayer Battles, or just chill in peaceful roleplay! 😌💖 🧒👧 Perfect for boys, girls, kids – and your cool avatar too! 😎🎈 🍕 Grab some food, go on vacation, or explore colorful backrooms! 🏡 Run around the Inflatable House, BouncyHouse, and massive Playground Park! 🎭 Whether you're into anime, want an ez obby, or love sweet indoor fun – this place has it ALL 💯 and it's totally FREE! 🆓 Join the fun now – your dream Indoor Playground Adventure awaits! 🌟👣💥 summer fun color rainbow dance hangout fight garden school

Last updated by the developer 17 Dec 2025, 20:09 UTC.

0
playing (measured 11 Aug 2026, 01:17 UTC)
351,799
lifetime visits
93%
liked (82 👍 / 6 👎)
7,509
favourites (21.3 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Rainbow Carpet
100 R$
Laser Gun
75 R$
Double Speed
25 R$
Lipstick
15 R$
Dog
15 R$
Hula Hoop
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome225,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.