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[UPD] Steal a Monkey!

[UPD] Steal a Monkey!

A Roblox experience owned by Oddysium Entertainment.

TycoonENstealing mechanicspet collectionidle farming

Description (written by the developer; not a statement by this register)

🔥 WELCOME TO Steal a Monkey🔥 😈Steal All Monkey and Gorilla variants from other players to make more money! 🍀Guaranteed MYTHIC Monkeys every 10, 30 & 60 minutes 💸The Monkeys you hire from the middle of the map will generate Money by Farm Work & also make sure to troll players so they don't have more Monkeys than you [How to Play] • Hire Monkeys that come from the spawn ship • Add them to your collection to generate AURA$ • Steal Monkeys from other Players • Rebirth & Repeat DISCLAIMER: THIS GAME DOES NOT REPRESENT ANYTHING OTHER THAN STEALING CHARACTERS THAT ARE NOT FROM REAL LIFE.

Last updated by the developer 3 Aug 2025, 20:30 UTC.

0
playing (measured 18 Aug 2026, 08:30 UTC)
5,336
lifetime visits
90%
liked (65 👍 / 7 👎)
232
favourites (43.5 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome827 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9018 August 2026 — 90 % liked27 September 2026 — 90 % liked18 August 202627 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 08:3390no change
18 Aug 2026, 08:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.