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[KJ | FREE SANS, EMOTES🎉] Unlimited Battlegrounds

[KJ | FREE SANS, EMOTES🎉] Unlimited Battlegrounds

A Roblox experience owned by Kj Games Ayo.

Fighting & PvPENanime crossoverfightingrandomized rewards

[KJ | FREE SANS, EMOTES🎉] Unlimited Battlegrounds is a fighting-pvp experience created on 2025-07-19. It has recorded 10,633,691 lifetime visits and currently has 932 players online. The game holds 24,246 favorites and maintains a 90% like percentage. Players engage in combat using various characters and controls across multiple devices.

Description (written by the developer; not a statement by this register)

Train & fight others to be the strongest. 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⭐ Please consider liking and favoriting the game for more updates 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - run Left Click - punch B - emote wheel This game includes randomized rewards (emotes). All items have an equal chance of being obtained. No duplicates are possible. Play as your favorite characters!: KJ, JK, V, Gojo, Sans, Verity and more! Contributions: @kobikade & @Raxfael20007 & @Examination & @hotsoupiee TAGS: KJ, free kj, kj, jun, free jun, Jun, JUN, free shinji, SHINJI, Shinji, monster garou, cosmic garou, battlegrounds, free, cosmic, monster, zombie man, undying hero, mayhem, mayhem naoya, naoya, bg, kjct, tsb, gojo, jjk, jujutsu, kaisen, monster form

Last updated by the developer 23 Aug 2026, 19:30 UTC.

1,838
playing (measured 24 Aug 2026, 10:50 UTC)
12,083,001
lifetime visits
89%
liked (22,199 👍 / 2,649 👎)
28,968
favourites (2.4 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6703,4542,0621,83810 August 202624 August 2026
64 measurements spanning 14 days, net +1,168. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 252–3,872 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 64
Measured (UTC)PlayersChange
24 Aug 2026, 10:501,838+130
24 Aug 2026, 09:501,708+134
24 Aug 2026, 08:501,574+198
24 Aug 2026, 07:501,376+113
24 Aug 2026, 06:501,263+95
24 Aug 2026, 05:501,168+16
24 Aug 2026, 04:501,152-85
24 Aug 2026, 03:501,237-263
24 Aug 2026, 02:501,500-372
24 Aug 2026, 01:501,872-335
24 Aug 2026, 00:502,207+98
23 Aug 2026, 23:502,109-20
23 Aug 2026, 22:502,129-141
23 Aug 2026, 21:502,270-130
23 Aug 2026, 20:502,400-321
23 Aug 2026, 19:502,721-187
23 Aug 2026, 18:502,908+144
23 Aug 2026, 17:502,764+24
23 Aug 2026, 16:502,740+26
23 Aug 2026, 15:502,714first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
249 R$
VIP
249 R$
PS+
170 R$
Extra Emote Pages
99 R$
Kill Sound
99 R$
Eminem Emote Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · other3,039,846 · 100.0% win
big dreams · other65,727 · 3.8% win
serial killer · other27,341 · 1.7% win
Gulp · other9,343 · 0.10% win
troubleshooting mindset · other5,529 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.513 August 202624 August 2026
65 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 65
Measured (UTC)% likedChange
24 Aug 2026, 10:5089no change
24 Aug 2026, 09:5089no change
24 Aug 2026, 08:5089no change
24 Aug 2026, 07:5089no change
24 Aug 2026, 06:5089no change
24 Aug 2026, 05:5089no change
24 Aug 2026, 04:5089no change
24 Aug 2026, 03:5089no change
24 Aug 2026, 02:5089no change
24 Aug 2026, 01:5089no change
24 Aug 2026, 00:5089no change
23 Aug 2026, 23:5089no change
23 Aug 2026, 22:5089no change
23 Aug 2026, 21:5089no change
23 Aug 2026, 20:5089no change
23 Aug 2026, 20:1789no change
23 Aug 2026, 19:5089no change
23 Aug 2026, 18:5089no change
23 Aug 2026, 17:5089no change
23 Aug 2026, 16:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.