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Zombie Simulator

Zombie Simulator

A Roblox experience owned by pootwell.

SimulatorENzombiesimulatorrebirth

Description (written by the developer; not a statement by this register)

Welcome to Zombie Simulator! In here you have to become the biggest and strongest zombie of them all! You need to consume your brain while finding better ones to eat! Collect energy to get a boost! Rebirth to get multipliers! If you find any bugs or glitches join the group and let me know! Don't forget to like and favorite the game! Created and published in 1 week by @scratchy_GoId.

Last updated by the developer 3 Jun 2026, 03:11 UTC.

0
playing (measured 11 Aug 2026, 07:50 UTC)
419,902
lifetime visits
72%
liked (606 👍 / 238 👎)
1,074
favourites (2.6 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robux Brain
400 R$
2x Brains
150 R$
Brain Radar
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome125,897 · 100.0% win
100 Brains! · collection108,344 · 0.00% win
1K Brains! · progression51,631 · 0.00% win
10K Brains! · other23,278 · 0.00% win
100K Brains! · progression14,471 · 40.0% win
1M Brains! · progression6,866 · 0.00% win
10M Brains! · progression3,151 · 0.00% win
You met the owner! · social1,615 · 0.00% win
100M Brains! · progression1,581 · 0.00% win
1B Brains! · other975 · 0.00% win
10B Brains · other624 · 0.00% win
100B Brains · collection446 · 0.00% win
1T Brains · other319 · 0.00% win
10T Brains · collection150 · 0.00% win
100T · other63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3872no change
14 Aug 2026, 22:3172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.