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old baldis lesson of real blox and retro [v1.8.2]

old baldis lesson of real blox and retro [v1.8.2]

A Roblox experience owned by Dem Studio's.

HorrorENBaldi's BasicsRage GameRetro

Description (written by the developer; not a statement by this register)

NOTE: this is a rage game so its ok if you ragequit for a bit so dont ask why is the game so hard shutdown = update/bug fix v1.8.2: - attempted to fix the rocket launcher not giving the badge (NOTE: you can get it only in single player) this is a old baldi "fan"game i made in 2 days or smth it's mostly just a joke so dont take it too seriously lol credits: firey: rebranded - old baldi ownership ulaska2112 - epic icon toolbox - 90% of the game (i feel bad about saying that) tf2 - tf2 brother surgary spire - epic old baldified escape song toby fox - undertale and deltarune references and songs smallhum - very frutiger aero good ending musoc lethiagonator - julious design (and other upcoming characters) konethorix - a REALLY BIG BIT of inspiration dflfghdkeuf, shamonraine - one of the peak thumbnails random websites - i found midi files to remix music using them

Last updated by the developer 20 Dec 2025, 19:18 UTC.

0
playing (measured 11 Aug 2026, 12:15 UTC)
3,957
lifetime visits
83%
liked (19 👍 / 4 👎)
46
favourites (11.6 per 1k visits)
19 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

the catch of the retro · other510 · 0.00% win
valve.png · other144 · 0.00% win
professional stunning technique · collection28 · 0.00% win
you win!!! · progression21 · 0.00% win
you did the funny · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.