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[UPD ⭐] Steal A Shark!

[UPD ⭐] Steal A Shark!

A Roblox experience owned by un aplauso.

TycoonENshark collectiontycoonpvp stealing

Description (written by the developer; not a statement by this register)

🦈 Welcome to Steal a Shark! 🦈 Steal powerful sharks from other players, and build your own aquatic empire! Buy sharks and earn money every second. Then invade other tanks, steal rare species, and rise to the top of the food chain! 💰 Catch mythicals, find secrets, and create the ultimate aquarium. 🎁 Like the game and join the group for special rewards! [How to Play]: • Buy a shark from the conveyor 💰 • Earn money over time 💵 • Steal sharks from other tanks 🦈 • Upgrade your tank and income by rebirthing 🛠️ • Use gears bought from stores to defend or cause chaos 😈

Last updated by the developer 1 Jun 2026, 19:57 UTC.

0
playing (measured 11 Aug 2026, 18:45 UTC)
432,115
lifetime visits
95%
liked (1,994 👍 / 110 👎)
49,726
favourites (115.1 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Storage
99 R$
x2 Money
99 R$
VIP
99 R$
Super Pistol
79 R$
Black Hole Slapper
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome202,026 · 100.0% win
Shark Overload · other231 · 0.00% win
Apex Collector · collection100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3195no change
14 Aug 2026, 22:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.