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climb the grand canyon

climb the grand canyon

A Roblox experience owned by ANCHOR GROUP..

AdventureENmountain climbingsurvivalexploration

Climb the Grand Canyon is an adventure experience created on July 19, 2025. It has accumulated 3,273,137 lifetime visits and 8,843 favorites. Currently, two users are playing. The game holds a 61% like percentage. Players explore a 1500m mountain, survive heat areas, and unlock tools.

Description (written by the developer; not a statement by this register)

🌵 climb the grand canyon 🌵 🌄 climb and explore the 1500m mountain! 🔥 survive the intense heat areas... 🔒 unlock different tools! like the game 👍 and join the roblox group 👥 for 10% more cash for placing flags!!! inspired by "climb a mountain"

Last updated by the developer 20 Dec 2025, 12:28 UTC.

2
playing (measured 10 Aug 2026, 15:30 UTC)
3,273,137
lifetime visits
61%
liked (4,042 👍 / 2,559 👎)
9,124
favourites (2.8 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Push Tool
150 R$
heat resistance
149 R$
x2 sticks for flags
79 R$
no fall damage
79 R$
massive inventory
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

will i reach the top? · progression1,766,708 · 75.9% win
reach the top · progression13,010 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked13 September 2026 — 61 % liked23 September 2026 — 61 % liked3 October 2026 — 61 % liked13 October 2026 — 61 % liked23 October 2026 — 61 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1861no change
13 Oct 2026, 05:1761no change
3 Oct 2026, 05:1661no change
23 Sept 2026, 05:1561no change
13 Sept 2026, 05:0861no change
3 Sept 2026, 05:0861no change
24 Aug 2026, 05:0761no change
14 Aug 2026, 05:0661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.