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[🍎] Grow a Brainrot Fruit 🌱

[🍎] Grow a Brainrot Fruit 🌱

A Roblox experience owned by Build Bro.

TycoonENfruit simulationtycoon mechanicstrading

Description (written by the developer; not a statement by this register)

Are you ready to raise your very own super fruit? Buy a fruit, feed it with foods from your conveyor, and watch it grow! Trade with friends or sell for profit, upgrade your conveyor for better foods, and boost your multipliers at the Tree! EVENTS HAVE A CHANCE TO SPAWN EVERY MINUTE! [How To Play] • Buy a fruit from the shop. • Feed it using foods that roll down your conveyor. • Trade with players or sell for coins. • Upgrade your conveyor to unlock better foods. • Visit the Tree to upgrade your multipliers. [Current Events] • 🌧️ Rainstorm • 🌮 It’s Raining Tacos • 🍓 Fruit Havoc • ❄️ Snowstorm • 🌬️ Windy • 🌪️ Tornado • 🏜️ Sandstorm • ⛈️ Thunderstorm • 🌕 Blood Moon • 🔥 Heatwave • 🌌 Aurora Borealis • 🌑 Eclipse • 🧪 Acid Rain

Last updated by the developer 21 Feb 2026, 14:47 UTC.

0
playing (measured 12 Aug 2026, 09:06 UTC)
76,707
lifetime visits
64%
liked (92 👍 / 51 👎)
626
favourites (8.2 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coupons
399 R$
x2 Coins
299 R$
Faster Chew
299 R$
Expansion
299 R$
Auto Feed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Niche · other57,072 · 0.00% win
I · other57,052 · 0.00% win
C · other57,033 · 0.00% win
H · other57,016 · 0.00% win
E · other57,000 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.