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Hammer Battles

Hammer Battles

A Roblox experience owned by Visors Games.

Fighting & PvPENPVPstrategyroyale

Hammer Battles is a fighting-pvp experience created on 2025-07-19. It has recorded 743,552 lifetime visits and 2,316 favorites. The experience holds a 98% like percentage. Currently, zero users are playing. The description highlights hammer-based combat, coin earnings, and environmental interactions.

Description (written by the developer; not a statement by this register)

⭐️ Welcome to Hammer Battles ⭐️ 💥 Smash enemies with mighty hammers to earn coins! 🛠️ Unlock new hammers to crush your rivals in style! 🔥 Use environmental interactions to finish off enemies faster! ⚔️ Mix different hammers to build your unique battle strategy! 😎 Join our group (https://www.roblox.com/communities/618113807/Hammers-Battles#!/) for secret codes, update news, and to chat with other hammer legends! 🫂 Join our chat community to meet the devs, trade tactics, and unlock more exclusive codes! 🚨 Cheaters will be permanently banned — no second chances! 🚨 Tags: hammers, coins, battle, PVP, strategy, friends, interactive, powerups, quickfight, royale

Last updated by the developer 18 May 2026, 21:08 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
743,552
lifetime visits
98%
liked (6,483 👍 / 160 👎)
2,309
favourites (3.1 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Reaper Hammer
999 R$
Axolot Hammer
399 R$
Rocket Hammer
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome374,171 · 0.00% win
RatHammer · other56,972 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:0598no change
14 Aug 2026, 17:5198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.