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[🤫] Infinite Nights With Freddy (DOOM)

[🤫] Infinite Nights With Freddy (DOOM)

A Roblox experience owned by DEV's army.

HorrorENFNAFroguelikehorror

[🤫] Infinite Nights With Freddy (DOOM) is a horror experience created on 2025-07-19. It currently has 2937 players online and 46,988,011 lifetime visits. The game holds 121,539 favorites and maintains a 92% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

IS A FAN GAME! The OST and FNAF are made by Scott Cawthon! Credits to him. WARNING: THIS GAME IS IN BETA, EXPECT BUGS! INWF is a rogue-like FNaF : DOOM game. Each night, a new piece of chaos is added into your little nightmares. Buy items during the day to protect yourself against the wild animatronics. REMINDER : This game was mainly tested on controller and PC. Mobile controls could be a little off. 🔨 Gear up. 🏃Flee from the animatronic, or fight back! 🏆 Survive the longest. Owner and main dev: @RocketSlither Developer: @Legendereny

Last updated by the developer 30 Aug 2026, 05:14 UTC.

2,047
playing (measured 30 Aug 2026, 08:50 UTC)
50,356,172
lifetime visits
92%
liked (33,653 👍 / 2,992 👎)
126,431
favourites (2.5 per 1k visits)
19 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2853,3392,3122,04710 August 202630 August 2026
206 measurements spanning 20 days, net -521. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 977–3,647 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 206
Measured (UTC)PlayersChange
30 Aug 2026, 08:502,047+110
30 Aug 2026, 07:501,937+72
30 Aug 2026, 06:501,865-291
30 Aug 2026, 05:502,156-255
30 Aug 2026, 04:502,411-242
30 Aug 2026, 03:502,653-67
30 Aug 2026, 02:502,720+78
30 Aug 2026, 01:502,642+293
30 Aug 2026, 00:502,349+366
29 Aug 2026, 23:501,983-85
29 Aug 2026, 22:502,068-105
29 Aug 2026, 21:502,173-325
29 Aug 2026, 20:502,498+43
29 Aug 2026, 19:502,455+47
29 Aug 2026, 18:502,408-179
29 Aug 2026, 17:502,587+6
29 Aug 2026, 16:502,581+314
29 Aug 2026, 15:502,267-261
29 Aug 2026, 14:502,528+106
29 Aug 2026, 13:502,422first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DIAMOND revive
300 R$
VIP
300 R$
Gamemodes+
200 R$
Freddy Mask
150 R$
Class Scavenger
49 R$
Class ULTMATE Gambler
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Electrician · other3,360,797 · 26.6% win
(5) 5 nights at Freddy's · other3,032,721 · 26.3% win
(10) I want to go home · other1,190,201 · 11.6% win
Clutch · other1,072,296 · 9.1% win
This should help · other1,064,814 · 7.5% win
Beaten Normal mode · progression952,793 · 9.5% win
[⭐] Close call · other950,613 · 12.7% win
[⭐] Sleepy · other147,374 · 1.8% win
Beaten Hard Mode107,347 · 1.0% win
(25) I better be getting paid for this · other42,281 · 0.50% win
Beaten Expert Mode · progression29,022 · 0.30% win
[⭐] Sugar rush · other23,724 · 0.20% win
Class collector · collection20,267 · 0.10% win
Beaten Nightmare Mode · progression7,478 · 0.10% win
(50) This will be a massive paycheck · other6,968 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202630 August 2026
206 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 206
Measured (UTC)% likedChange
30 Aug 2026, 08:5092no change
30 Aug 2026, 07:5092no change
30 Aug 2026, 06:5092no change
30 Aug 2026, 05:5092no change
30 Aug 2026, 04:5092no change
30 Aug 2026, 03:5092no change
30 Aug 2026, 02:5092no change
30 Aug 2026, 01:5092no change
30 Aug 2026, 00:5092no change
29 Aug 2026, 23:5092no change
29 Aug 2026, 22:5092no change
29 Aug 2026, 21:5092no change
29 Aug 2026, 20:5092no change
29 Aug 2026, 19:5092no change
29 Aug 2026, 18:5092no change
29 Aug 2026, 17:5092no change
29 Aug 2026, 16:5092no change
29 Aug 2026, 15:5092no change
29 Aug 2026, 14:5092no change
29 Aug 2026, 13:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.