[š¤«] Infinite Nights With Freddy (DOOM)
A Roblox experience owned by DEV's army.
HorrorENFNAFroguelikehorror
[š¤«] Infinite Nights With Freddy (DOOM) is a horror experience from 2025 with over 56 million lifetime visits. It records 1,551 playing now, a like rating of 92%, 140,263 favourites.
Description (written by the developer; not a statement by this register)
IS A FAN GAME! The OST and FNAF are made by Scott Cawthon! Credits to him. WARNING: THIS GAME IS IN BETA, EXPECT BUGS! INWF is a rogue-like FNaF : DOOM game. Each night, a new piece of chaos is added into your little nightmares. Buy items during the day to protect yourself against the wild animatronics. REMINDER : This game was mainly tested on controller and PC. Mobile controls could be a little off. šØ Gear up. šFlee from the animatronic, or fight back! š Survive the longest. Owner and main dev: @RocketSlither Developer: @Legendereny
Last updated by the developer 17 Oct 2026, 20:42 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 13:50 | 497 | -30 |
| 2 Nov 2026, 12:50 | 527 | +73 |
| 2 Nov 2026, 11:50 | 454 | +49 |
| 2 Nov 2026, 10:50 | 405 | +57 |
| 2 Nov 2026, 09:50 | 348 | +56 |
| 2 Nov 2026, 08:50 | 292 | -11 |
| 2 Nov 2026, 07:50 | 303 | no change |
| 2 Nov 2026, 06:50 | 303 | -122 |
| 2 Nov 2026, 05:50 | 425 | -94 |
| 2 Nov 2026, 04:50 | 519 | -79 |
| 2 Nov 2026, 03:50 | 598 | -135 |
| 2 Nov 2026, 02:50 | 733 | -21 |
| 2 Nov 2026, 01:50 | 754 | -141 |
| 2 Nov 2026, 00:50 | 895 | +90 |
| 1 Nov 2026, 23:50 | 805 | -1 |
| 1 Nov 2026, 22:50 | 806 | -130 |
| 1 Nov 2026, 21:50 | 936 | -80 |
| 1 Nov 2026, 20:50 | 1,016 | -116 |
| 1 Nov 2026, 19:50 | 1,132 | -67 |
| 1 Nov 2026, 18:50 | 1,199 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization ā game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenāt publicly listable.
Badge funnel
How many players have ever earned each badge ā a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeās own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 13:50 | 92 | no change |
| 2 Nov 2026, 12:50 | 92 | no change |
| 2 Nov 2026, 11:50 | 92 | no change |
| 2 Nov 2026, 10:50 | 92 | no change |
| 2 Nov 2026, 09:50 | 92 | no change |
| 2 Nov 2026, 08:50 | 92 | no change |
| 2 Nov 2026, 07:50 | 92 | no change |
| 2 Nov 2026, 06:50 | 92 | no change |
| 2 Nov 2026, 05:50 | 92 | no change |
| 2 Nov 2026, 04:50 | 92 | no change |
| 2 Nov 2026, 03:50 | 92 | no change |
| 2 Nov 2026, 02:50 | 92 | no change |
| 2 Nov 2026, 01:50 | 92 | no change |
| 2 Nov 2026, 00:50 | 92 | no change |
| 1 Nov 2026, 23:50 | 92 | no change |
| 1 Nov 2026, 22:50 | 92 | no change |
| 1 Nov 2026, 21:50 | 92 | no change |
| 1 Nov 2026, 20:50 | 92 | no change |
| 1 Nov 2026, 19:50 | 92 | no change |
| 1 Nov 2026, 18:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdās goodwill.
Icon history
Every distinct icon weāve recorded for this game, newest first ā watching how it rebrands to chase the algorithm.