Deepy's Bad Fencing [ALPHA] [Half Sword Test]
A Roblox experience owned by HighC.
Fighting & PvPENmedieval combathalf sword inspiredpvp duels
Description (written by the developer; not a statement by this register)
[IMPORTANT] THIS GAME IS IN ALPHA... Going into this game do not expect that everything will work properly or even work at all. This is a very barebones early prototype of a medieval sword combat PVP game that is heavily inspired by Half Sword. - Expect bugs - Mobile & Console are not fully supported yet - Expect that collisions & hit registration may not be the greatest and objects may clip through each other during PVP - Anything and everything is subject to change - FOR NOW, there is only support for 1 vs 1 duals, but I may add support for larger battles that can include more players later on [FUNCTIONALITY & HOW TO PLAY] - Mouse Button 1 for left arm grabbing - Mouse Button 2 for right arm grabbing (Note that only certain items can be grabbed with certain hands for now) - Losing an arm means you can no longer grab items with said arm - Head & torso shots are insta-kill
Last updated by the developer 26 Jul 2025, 23:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 17:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 16:17 | 85 | -2 |
| 17 Aug 2026, 16:08 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.