[FOREST UPDATE] Pet Clicker🐾👆
A Roblox experience owned by SimX Network.
Clicker & idlePTpet collectionincremental/idleforest theme
Description (written by the developer; not a statement by this register)
Bem-vindo ao Pet Clicker!! ❤ UPDATE v.5.0.510: This update adds new Pets, a new world called Forest, and reworks on most worlds, especially the Lobby. It also adds a level system, which means that if you have more or fewer levels, it's because you're playing the game too much or too little. It adds a skip button at the beginning, and an invite friends button, so that if you like the game, you can invite more friends to play. I hope you enjoy the new update. ❤ 👆Clique para ganhar poder infinito! 😸 Colete animais incríveis que multiplicam seus cliques! ↪ Realize Renascimentos para evoluir mais rápido! 🏝 Explore novos mundos e desbloqueie áreas secretas! Passes de Jogo: 🥚 Girar os ovos automaticamente! 💪 Obtenha 2x de Força! 🍀 Chocar animais de estimação melhores! 🐾 Equipar mais 3 pets! 🥚 Abra 3 ovos de uma só vez! 📦 Armazenamento de Pets +250 ou +50! 👍 Dê like ao jogo e marque-o como favorito para que você não perca nenhuma atualização!😊 Feito por SimX Network
Last updated by the developer 13 Oct 2025, 02:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 08:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.