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Pixel Dungeons

Pixel Dungeons

A Roblox experience owned by RedM Studio.

RacingENdungeon crawlerrpgpixel art

Description (written by the developer; not a statement by this register)

Pixel dungeons is a chill Dungeon - RPG based game ⚔️ Explore the Pixel Dungeons with your friends, or by yourself! ⚔️🗡️ [How to play] Begin your adventure by following the red arrows and going into the dungeons 🧱 Slay mobs and bosses to gain improving loots! Increase your stats to become more powerful! 📈 Talk to Sam the shopkeeper at lobby to get even more powerful weapons! 🏹 Leave a like if you like the game, I will really appreciate it! 😀 This game is completely F2P but you can leave some donations, it would help me a lot, thanks! Join the group for updates! ⭐

Last updated by the developer 30 Jul 2026, 16:55 UTC.

0
playing (measured 12 Aug 2026, 20:52 UTC)
7,091
lifetime visits
85%
liked (97 👍 / 17 👎)
75
favourites (10.6 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Support!
1,067 R$
Hype for next update!
20 R$
Support
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,561 · 100.0% win
First kill! · progression1,597 · 100.0% win
Runner mobs! · other555 · 0.00% win
Last boss! · progression213 · 0.00% win
Welcome! · welcome63 · 0.00% win
King of the Seas · progression57 · 0.00% win
Merry Christmas! · progression29 · 0.00% win
Heavenborn · progression28 · 0.00% win
Final Boss of World 1 · progression26 · 0.00% win
Hellborn · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8517 August 2026 — 85 % liked26 October 2026 — 85 % liked17 August 202626 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 18:0185no change
17 Aug 2026, 16:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.