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⛏️ Grow a Rock [πŸͺ¨]

⛏️ Grow a Rock [πŸͺ¨]

A Roblox experience owned by Cultural Leaf.

TycoonENidlefarmingcollection

Description (written by the developer; not a statement by this register)

⛏️ Grow a Rock [πŸͺ¨] Why grow flowers when you can grow rocks? In Grow a Mine [πŸͺ¨], you'll nurture your very own collection of beautiful, useless stones. Start small with a single pathetic pebble and carefully raise it into a thriving, rock-filled empire. Watch as your rocks multiply, grow larger, and somehow make you filthy rich. Science? Magic? Who cares β€” it works. πŸͺ¨ Gameplay Includes: 🌱 Plant Rocks (Yes, Really) πŸ’§ Water Them (Optional, They’re Rocks) β˜€οΈ Watch Them β€œGrow” πŸ“ˆ Expand Your Rock Farm into a Rock Empire πŸ’Ž Unlock Shinier, Rarer, and More Questionable Rocks 😎 Become the Ultimate Rock Farmer Grow rocks. Sell rocks. Love rocks. ⛏️ Grow a Mine [πŸͺ¨] β€” because gardens are overrated.

Last updated by the developer 9 Aug 2025, 07:39 UTC.

0
playing (measured 10 Aug 2026, 22:36 UTC)
2,953
lifetime visits
63%
liked (5 πŸ‘ / 3 πŸ‘Ž)
14
favourites (4.7 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Sell Ores
100 R$
Fast Growth
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Grow a Rock Β· welcome2,571 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.