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[FIXED] Build a Dubai🏙️

[FIXED] Build a Dubai🏙️

A Roblox experience owned by Aer Development.

TycoonENcity buildingidle tycoondubai

[FIXED] Build a Dubai🏙️ is a tycoon experience created on 2025-07-20. The game has recorded 1,700,737 lifetime visits and holds 7,783 favorites. Currently, six users are playing. The title maintains a 64% like percentage. The description indicates players buy buildings to generate income.

Description (written by the developer; not a statement by this register)

🏙️WELCOME TO BUILD A DUBAI🏙️ 🥳Like and favorite if you enjoy it!🥳 Are you ready to BECOME A WEALTHY OIL BARON?!?! This small game will fulfill your desire!!! [How To Play] • Buy the building you want in the shop! • Click in your plot literally ANYWHERE! • Wait and you will have a massive city instantly! • After its fully built, it will make you money in no time! Remember, your city drills while you are offline!!! 🛢️🛢️🛢️🛢️

Last updated by the developer 10 Jul 2026, 11:07 UTC.

6
playing (measured 11 Aug 2026, 01:46 UTC)
1,700,737
lifetime visits
64%
liked (2,386 👍 / 1,327 👎)
7,902
favourites (4.6 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royal VIP [SALE]
359 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Build A Dubai! · welcome487,650 · 67.5% win
GOLD GOLD GOLD · other160,085 · 15.6% win
Cheeseville · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:4864no change
13 Oct 2026, 13:4864no change
3 Oct 2026, 13:4764no change
23 Sept 2026, 13:4664no change
13 Sept 2026, 13:3564no change
3 Sept 2026, 13:3364no change
24 Aug 2026, 11:0564no change
14 Aug 2026, 11:0464first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.