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UNTITLED MINEFIELD GAME

UNTITLED MINEFIELD GAME

A Roblox experience owned by MAC OOF.

ObbyENtrap avoidanceminesslap mechanics

Description (written by the developer; not a statement by this register)

Welcome to an extreme challenge where every step could be your last... 😱💣 Run, jump, and dodge deadly traps in a field filled with mines and unpredictable obstacles 💥😈. 💸🧤 Use your Cash to buy unique Slaps and dominate the field like a true pro 💪🔥. 👟 Every round is different: maps change 🧱, mines regenerate randomly 🧨, and the mayhem never ends! 👥 Play with friends or face off against strangers in a battle of reflexes, strategy, and a little bit of luck 🎲😅. 🏆 Do you have what it takes to complete all the stages without exploding? Only the best make it to the end... the rest are blown up 🚀💀.

Last updated by the developer 7 Dec 2025, 05:22 UTC.

0
playing (measured 14 Aug 2026, 22:20 UTC)
2,457
lifetime visits
76%
liked (13 👍 / 4 👎)
8
favourites (3.3 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dont buy this is too broken
399 R$
Rocket Launcher (permanent)
129 R$
Rainbow Slap
109 R$
Wally Slap
89 R$
Body Swap (permanent)
89 R$
Speed Coil (permanent)
59 R$
Jump Coil (permanent)
59 R$
Trip mine (permanent)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Player Detected · welcome1,613 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.