UNTITLED MINEFIELD GAME
A Roblox experience owned by MAC OOF.
ObbyENtrap avoidanceminesslap mechanics
Description (written by the developer; not a statement by this register)
Welcome to an extreme challenge where every step could be your last... 😱💣 Run, jump, and dodge deadly traps in a field filled with mines and unpredictable obstacles 💥😈. 💸🧤 Use your Cash to buy unique Slaps and dominate the field like a true pro 💪🔥. 👟 Every round is different: maps change 🧱, mines regenerate randomly 🧨, and the mayhem never ends! 👥 Play with friends or face off against strangers in a battle of reflexes, strategy, and a little bit of luck 🎲😅. 🏆 Do you have what it takes to complete all the stages without exploding? Only the best make it to the end... the rest are blown up 🚀💀.
Last updated by the developer 7 Dec 2025, 05:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 22:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.