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Steal a One Piece 🏴‍☠️👒

Steal a One Piece 🏴‍☠️👒

A Roblox experience owned by Brainrotted Games Studios.

RoleplayENOne PieceIdle/Offline EarningPvP Stealing

Description (written by the developer; not a statement by this register)

Welcome to Steal a One Piece 🏴‍☠️👒 Assemble your squad of powerful One Piece characters! 🥊 Steal from other players and protect your own! ⚔️ [HOW TO PLAY] 1. Recruit a Character who appears in the map🗺️ 2. Collect Cash earnt by the Character💸 3. Steal other Characters from other Players💰 4. Become the richest and flex your base!🤑 Check back everyday to see how much you've earnt, your Characters will earn cash OFFLINE! Show your support with a Like & Favorite! ⭐ Join the group for New Updates and Free Rewards!

Last updated by the developer 6 May 2026, 08:21 UTC.

0
playing (measured 10 Aug 2026, 19:33 UTC)
357,819
lifetime visits
94%
liked (3,135 👍 / 187 👎)
22,660
favourites (63.3 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
999 R$
VIP
499 R$
Pro Pack!
150 R$
Invisibility Cloak
89 R$
Ban Hammer
69 R$
Magic Carpet
45 R$
Black Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome197,083 · 100.0% win
Stole a Character · other46,180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:5394no change
14 Aug 2026, 23:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.