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Undertale : Beyond Mercy (Demo)

Undertale : Beyond Mercy (Demo)

A Roblox experience owned by Sundered Souls.

RacingENUndertaleRPGMultiverse

Description (written by the developer; not a statement by this register)

🌌 Undertale: Beyond Mercy Embark on an adventure across countless Undertale universes, each filled with unique monsters, powerful enemies, mysterious locations, and unexpected encounters. ⚔️ Fight Monsters — Battle enemies using unique attacks, dodging mechanics, and powerful abilities. 🌎 Explore New Universes — Travel through different timelines and alternate universes, each with their own characters, areas, and dangers. 🔑 Unlock New Worlds — Discover mysterious keys and gateways that allow you to access new universes. 💀 Face Powerful Bosses — Challenge terrifying monsters and powerful characters standing between you and the next universe. ✨ Become Stronger — Gain EXP, unlock abilities, collect items, and improve your character as you progress. Every universe has a story. Every monster has a fight. How far will you travel through the Multiverse?

Last updated by the developer 12 Aug 2026, 12:07 UTC.

0
playing (measured 12 Aug 2026, 22:37 UTC)
7,923
lifetime visits
80%
liked (291 👍 / 72 👎)
853
favourites (107.7 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Tem Coins
200 R$
1.5x Luck
180 R$
1.5x EXP
125 R$
2X Gold
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome2,342 · 0.00% win
.EGODEATH. · other37 · 0.00% win
Defeat Red · secret0 · 0.00% win
Plan B · other0 · 0.00% win
BETA PLAYER · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

778480.517 August 2026 — 82 % liked27 August 2026 — 84 % liked6 September 2026 — 81 % liked16 September 2026 — 81 % liked26 September 2026 — 77 % liked6 October 2026 — 78 % liked16 October 2026 — 80 % liked8017 August 202616 October 2026
7 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 15:3380+2
6 Oct 2026, 15:3278+1
26 Sept 2026, 15:3177-4
16 Sept 2026, 14:2381no change
6 Sept 2026, 14:1981-3
27 Aug 2026, 14:1784+2
17 Aug 2026, 14:1582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.