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Battle Tycoon

Battle Tycoon

A Roblox experience owned by Yvu Productions.

TycoonENbase-buildingcombatprogression

Description (written by the developer; not a statement by this register)

Build your base in battle tycoon! 💥 Use droppers to earn cash, buy weapons & fight your rivals. Become the king of the hill +30% extra income 💸 Join the group for 10% extra income💸 Premium players get 15% extra income Thumbnails & Icon made by saefire

Last updated by the developer 3 Aug 2026, 10:29 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
255,983
lifetime visits
74%
liked (563 👍 / 196 👎)
6,294
favourites (24.6 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Railgun
1,000 R$
Minigun
750 R$
RPG
500 R$
Grenade Launcher
350 R$
x2 Cash
250 R$
Body Armor
150 R$
Super Medkit
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Kill · other46,528 · 16.7% win
100k Cash · collection6,480 · 16.7% win
25 Kills · progression2,025 · 0.00% win
1M Cash · other983 · 0.00% win
100 Kills · progression172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked14 September 2026 — 74 % liked24 September 2026 — 74 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 06:4674no change
14 Sept 2026, 04:3874no change
15 Aug 2026, 02:2274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.