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[🌦️UPDATE2] All of Us Are Zombies 🧟‍♂️ [BETA]

[🌦️UPDATE2] All of Us Are Zombies 🧟‍♂️ [BETA]

A Roblox experience owned by FDK Studios.

SurvivalENzombie survivalschool settingnetflix IP

All of Us Are Zombies is a survival experience created on 2025-07-20. It has accumulated 11,044,810 lifetime visits and 38,465 favorites. Currently, 39 users are playing. The game holds a 65% like percentage. The description notes it is inspired by a Netflix show and is in beta status.

Description (written by the developer; not a statement by this register)

👋 Welcome to "All of Us Are Zombies" USE CODE "UPDATE2" FOR FREE REWARDS! Team up with people and survive in the school of zombie apocalypse. Eliminate zombies, find weapons and escape the school. Inspired by the Netflix show "All of Us Are Dead" ⚠️ Game is still in BETA, so expect bugs.

Last updated by the developer 9 Aug 2026, 17:35 UTC.

39
playing (measured 10 Aug 2026, 22:45 UTC)
11,044,810
lifetime visits
65%
liked (4,715 👍 / 2,571 👎)
38,628
favourites (3.5 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:4519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
499 R$
Infinite Sprint
499 R$
Extra Storage
299 R$
VIP
299 R$
Lucky Roll
299 R$
Double Rolls
249 R$
Auto Roll
199 R$
Quick Dash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome70,047 · 100.0% win
You've Won! · progression2,266 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3865no change
13 Aug 2026, 19:3765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.