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[💥] Infinite Troll Tower

[💥] Infinite Troll Tower

A Roblox experience owned by Lightning Fast Development.

ObbyENtower climbingslap battlestroll mechanics

[💥] Infinite Troll Tower is an obby experience created on 2025-07-20. It has 50,858,494 lifetime visits, 52,619 favorites, and a 93% like percentage. Currently, 692 users are playing. The description highlights infinite challenges, troll mechanics, and win collection.

Description (written by the developer; not a statement by this register)

😡DISLIKE = NOOB RAGEQUIT 😎LIKE = PRO WIN Welcome to Infinite Troll Tower ♾️ – the never-ending climb where fun and chaos collide! 🏆 💪 Infinite challenge – This game requires high IQ. How far can YOU make it before rage-quitting 😡? 💥 Troll or be trolled – Outsmart your friends or fall victim to their devious tricks! 🎯 Win big – Collect wins to prove you’re the ultimate tower master! 🤯 Fun mechanics – From slap battles to moving platforms, every floor is packed with surprises. 👍 Like and join the group for exclusive boost! Grab your friends, sharpen your reflexes, and prepare to laugh, scream, and maybe cry a little. Your climb begins now… if you dare. 😈 Created by @h1z1winner2 Inspired by Slap Tower

Last updated by the developer 7 Aug 2026, 20:12 UTC.

181
playing (measured 4 Sept 2026, 21:50 UTC)
52,431,831
lifetime visits
92%
liked (29,142 👍 / 2,465 👎)
54,419
favourites (1.0 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

160691425.518110 August 20264 September 2026
336 measurements spanning 25 days, net -479. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–771 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:50181+6
4 Sept 2026, 20:50175-46
4 Sept 2026, 19:50221+14
4 Sept 2026, 18:50207no change
4 Sept 2026, 17:50207-34
4 Sept 2026, 16:50241-80
4 Sept 2026, 15:50321-34
4 Sept 2026, 14:50355-128
4 Sept 2026, 13:50483-3
4 Sept 2026, 12:50486+73
4 Sept 2026, 11:50413+15
4 Sept 2026, 10:50398+65
4 Sept 2026, 09:50333-5
4 Sept 2026, 08:50338+26
4 Sept 2026, 07:50312-27
4 Sept 2026, 06:50339+1
4 Sept 2026, 05:50338-13
4 Sept 2026, 04:50351-4
4 Sept 2026, 03:50355+99
4 Sept 2026, 02:50256first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock ALL Slap
755 R$
Admin [OP]
450 R$
[PERM] Flying Carpet
260 R$
[PERM] Laser Gun💠
240 R$
Mega Slap
190 R$
[PERM] Invisibility Cloak 👻
160 R$
[PERM] Grapple Hook⚓
140 R$
Super Bomb
130 R$
Rainbow Slap [OP]
80 R$
Gravity Coil [Super Jump]
39 R$
Speed Coil [Super speed]
30 R$
Diamond Slap [PERM]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tower · other27,459,787 · 100.0% win
Troll · other27,457,960 · 100.0% win
Infinite · other27,457,144 · 100.0% win
Winner! · progression579,190 · 7.0% win
Followed the Owner · other2,757 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
336 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 21:5092no change
4 Sept 2026, 20:5092no change
4 Sept 2026, 19:5092no change
4 Sept 2026, 18:5092no change
4 Sept 2026, 17:5092no change
4 Sept 2026, 16:5092no change
4 Sept 2026, 15:5092no change
4 Sept 2026, 14:5092no change
4 Sept 2026, 13:5092no change
4 Sept 2026, 12:5092no change
4 Sept 2026, 11:5092no change
4 Sept 2026, 10:5092no change
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092no change
4 Sept 2026, 07:5092no change
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.