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🐱Mi Gatito Tower 🎵

🐱Mi Gatito Tower 🎵

A Roblox experience owned by Red Heart Games.

ObbyENtower climbtroll gameplayobby

Description (written by the developer; not a statement by this register)

😺🎶 Welcome to Mi Gatito Tower! 🎶😺 💀 Can you survive the chaotic climb… or will the mischievous Gatito knock you into the abyss? 😼 Maybe you’ll become the ultimate troll💀 😼As you explore the Tower you will get Coins 🪙 to buy Weapons!💣 🎶Finish the Tower for a GOD Slap🔥 Like 👍 and Favorite ⭐ For Updates and in game Rewards! 🎁 Join the group for exclusive perks: 🔗 https://www.roblox.com/communities/454955133 tags (Ignore): squid game tower, squid game, troll is a pinning tower 2, troll is a doll tower 2, obby, tower obby, doll, red light green light, troll people tower, troll, tower, slap, Troll is a pinning tower button 4, disappearing block, new fun tower, speedrun tower, troll payers, troll is a pinning tower, spades, Slap tower 3, Slap tower 2

Last updated by the developer 7 Jan 2026, 19:45 UTC.

0
playing (measured 11 Aug 2026, 09:35 UTC)
21,171
lifetime visits
79%
liked (22 👍 / 6 👎)
1,378
favourites (65.1 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin+ [OP]
799 R$
Rainbow Carpet [PERMANENT]
299 R$
BAN Hammer [OP]
249 R$
Rainbow Slap [OP]
249 R$
GIANT SLAP [OP!]
199 R$
GOLDEN SLAP [OP]
199 R$
Gravity Coil [OP]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,256
Winner · other614

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.