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[XMAS] SCARY Troll Punch Tower🥊

[XMAS] SCARY Troll Punch Tower🥊

A Roblox experience owned by Ohio Enterprises.

Tower defenseENtrollhorrortower

[XMAS] SCARY Troll Punch Tower🥊 is a tower-defense experience created on 2025-07-20 by Ohio Enterprises. The game has accumulated 1,482,182 lifetime visits and 515 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The experience features troll mechanics and punch tools within a tower defense genre.

Description (written by the developer; not a statement by this register)

Welcome to SCARY Punch Tower 🥊 Run away from the scary monster, troll players with the punch tool, and troll buttons. Created by Ohio Enterprises (Inspired by slap battles and slap tower) TAGS: Troll tower, Spinning tower, slap tower, punch tower, scary tower Developed by sprout, ar0zn, mrboss, and doggy

Last updated by the developer 21 Apr 2026, 23:14 UTC.

0
playing (measured 10 Aug 2026, 22:17 UTC)
1,482,182
lifetime visits
82%
liked (504 👍 / 114 👎)
515
favourites (0.3 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Rainbow Glove
55 R$
GIANT PUNCH
55 R$
[SALE] FLYING CARPET
55 R$
[SALE] INIVISIBLE CLOAK
35 R$
Gravity Coil
35 R$
Speed Coil
35 R$
Green Glove
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO PUNCH TOWER · welcome885,750 · 100.0% win
PUNCH TOWER WINNER · progression19,358 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.