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Candy Blossom Line

Candy Blossom Line

A Roblox experience owned by RYBOWE CORE..

TycoonENwaiting gameracecandy theme

Candy Blossom Line is a tycoon experience created on 2025-07-20. It has recorded 1,464,553 lifetime visits and 146,762 favorites. The game holds an 86% like percentage. Currently, zero players are active. The description highlights a waiting game mechanic with area unlocks and friend challenges, though it explicitly states it does not provide items for Grow A Garden.

Description (written by the developer; not a statement by this register)

🏃 The Ultimate Waiting Game 🏃 Think waiting in line is boring? Think again. In Longest Candy Blossom Line, the tension is real! Can you survive the wait and claim your spot at the front? Face off against other players in a race to the Candy Blossom where every second counts. Along the way, unlock new areas, challenge your friends, and experience the unexpected in this hilarious, action-packed adventure. 👍 Like and favorite⭐the game to support future updates!👍 DISCLAIMER: This game don't give any items in Grow A Garden

Last updated by the developer 9 Apr 2026, 21:44 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
1,464,553
lifetime visits
86%
liked (6,310 👍 / 1,038 👎)
146,745
favourites (100.2 per 1k visits)
20 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome697,740 · 0.00% win
Winner · other99,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4686no change
24 Aug 2026, 12:3086no change
14 Aug 2026, 12:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.