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Combat Rangers

Combat Rangers

A Roblox experience owned by The Official Square.

Description (written by the developer; not a statement by this register)

Set up your own tycoon to make money to buy stuff in the shop and help protect your base, use for combat and to help you get break into enemies bases to take their money kill other players to gain exp to get levels which will give you money multipliers depending on your level make sure to reset for the multipliers to load cause for some reason when I join you have to reset so it might be like that for others. Tags: Tycoon, Simulation, Simulator, Og Tycoon, Plot, Plot System, Base, Base System, Fight, Fighting, Fighting Game, Battlegrounds, Battlefield, Action, Offense, 1v1, Steal, Stealing, Steal Money, Protect, Protect Plot, Protect Base, Protect Money, Defense.

Last updated by the developer 17 Aug 2026, 18:03 UTC.

0
playing (measured 24 Oct 2026, 23:17 UTC)
371
lifetime visits
100%
liked (4 👍 / 0 👎)
1
favourites (2.7 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 23:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Creation Hammer
399 R$
Remote
179 R$
Detonator
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello · welcome24 · 0.00% win
Incredible Running Man · secret2 · 0.00% win
Blasting Off · secret2 · 0.00% win
Server Annihilator · other2 · 0.00% win
POSSESSED. · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.