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Infinite Obby

Infinite Obby

A Roblox experience owned by Mort studios.

ObbyENinfinite generationparkourplatformer

Description (written by the developer; not a statement by this register)

Dislike = Ragequit How does this game work? It updates the platforms behind the player, so that they never play the same obby! It goes in a circle to ensure that the player doesn't experience issues with going too far. Update V1.0.1 Patched bugs, changed some things up in scripts, that sort of deal thats it just spring cleaning oh also made it not winter anymore Now in game! tags Obby, Infinite Obby, Infinite, Infinity, fun, mega fun obby, tycoon, simulator, trails, VIP

Last updated by the developer 14 Jun 2026, 23:06 UTC.

0
playing (measured 11 Aug 2026, 12:30 UTC)
57,674
lifetime visits
47%
liked (80 👍 / 92 👎)
3,979
favourites (69.0 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
299 R$
2X Speed
199 R$
Double Jump
199 R$
VIP Trail Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome45,226 · 0.00% win
100 Platforms · progression4,009 · 0.00% win
1000 Platforms · progression72 · 0.00% win
5000 Platforms · progression14 · 0.00% win
10000 Platforms · progression7 · 0.00% win
50,000 Platforms Jumped · progression2 · 0.00% win
1,000,000 Platforms Jumped · progression1 · 0.00% win
100,000 Platforms Jumped · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.