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🦌 99 NIGHTS PRISON RUN!

🦌 99 NIGHTS PRISON RUN!

A Roblox experience owned by CLICK ME! Studio.

HorrorENhorrorsurvivalobstacle course

🦌 99 NIGHTS PRISON RUN! is a horror experience created on 2025-07-21. It has recorded 1,618,070 lifetime visits and 263,576 favorites. The current player count is 0. The experience holds a 60% like percentage. Maps include 99 Nights, Deer, and Night.

Description (written by the developer; not a statement by this register)

🦌 99 NIGHTS PRISON RUN! If you enjoy the game please leave a like and favorite Thanks :DD Maps: 99 Nights, Deer, Night, Camping, Scarry Dear, 999 Nights, 99 Nights, 99 Nights in the Forest, 99 Days in the Forest, Deer Monster, Obb, Owl

Last updated by the developer 28 Feb 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 19:08 UTC)
1,618,070
lifetime visits
60%
liked (163 πŸ‘ / 109 πŸ‘Ž)
263,579
favourites (162.9 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

All Bundle
1,500 R$
Flying Carpet
500 R$
Laser Gun
450 R$
Jetpack
400 R$
Sword
350 R$
Telekinesis
349 R$
God Mode
349 R$
God Blaster
349 R$
Taser
200 R$
Grapple Gun
200 R$
Speed Cola
200 R$
Gravity Cola
200 R$
Hungry Deer
150 R$
Owl
149 R$
Deer
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome993,739 Β· 80.0% win
FINISHED EASY! Β· progression15,601 Β· 0.00% win
FINISHED HARD! Β· progression1,053 Β· 0.00% win
FINISHED LAVA! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.