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Train a Brainrot! ⚔️

Train a Brainrot! ⚔️

A Roblox experience owned by Evolution Games Studios.

Clicker & idleENclickermeme culturepet collection

Description (written by the developer; not a statement by this register)

Welcome to Train a Brainrot! ⚔️ Try to Defeat as Much Brainrots as Possible! 🥇 New Update At 1500 Likes! 💡 How To Play: - Collect Energy To Defeat Brainrots Faster⚡ - Use Yens to Upgrade Energy and Get Better Pets That Give More Coins🪙 - Upgrade Your Brainrot With Energy ⚔️ - Get in the top of the Leaderboards🌐 Use code "Brainrot" for 100 Coins! 🪙 Thanks for the Support...! ⭐️Favorite and Like the game to be notified on UPDATES👍🏼 Tags: Train, Wall, Punch, Fighting, Infinite, Swords, Clicker, Energy, Race, Fun, Pets, Adventure, Training, Italian Brainrot, Grow

Last updated by the developer 9 Dec 2025, 11:07 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
299,053
lifetime visits
94%
liked (711 👍 / 43 👎)
2,774
favourites (9.3 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Chance Hatch
499 R$
x2 Energy
295 R$
Ultra Lucky
250 R$
x2 Damage
249 R$
x2 Coins
239 R$
+1 Hero
199 R$
Triple Hatch
195 R$
+2 Pet Equip
190 R$
Lucky
79 R$
Quick Hatch
59 R$
+50 Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome210,083 · 0.00% win
Reached Desert Island · progression7,454 · 0.00% win
Reached Winter Island · progression483 · 0.00% win
Reached Jungle Island · progression39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.