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Build My Car

Build My Car

A Roblox experience owned by Op Car Game.

SimulatorENvehicle buildingobstacle survivalupgrade progression

Build My Car is a simulator experience created on 2025-07-21. It currently has 114 players. The game has 19,709,828 lifetime visits, 65,648 favorites, and a 98% like percentage.

Description (written by the developer; not a statement by this register)

🚗 Welcome to Build My Car! 🚗 NEW UPDATES EVERY FRIDAY! How to play: 🔨 Build your dream car 💥 Survive crazy obstacles 💵 Drive off and earn cash ⚡️ Unlock new blocks and upgrades 👍 Like the game and join the group!

Last updated by the developer 4 Aug 2026, 23:34 UTC.

23
playing (measured 21 Aug 2026, 20:54 UTC)
19,758,960
lifetime visits
98%
liked (164,654 👍 / 3,420 👎)
67,062
favourites (3.4 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

231096610 August 2026 — 109 players21 August 2026 — 23 players10 August 202621 August 2026
2 measurements spanning 11 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 10–122 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5423-86
10 Aug 2026, 14:48109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
90 R$
VIP
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,788,447 · 100.0% win
Played 15 Minutes · other2,929,124 · 62.3% win
Travel 75k KM · progression1,235,160 · 20.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:1698no change
12 Oct 2026, 17:1598no change
2 Oct 2026, 17:0898no change
22 Sept 2026, 17:0698no change
12 Sept 2026, 17:0598no change
2 Sept 2026, 17:0398no change
23 Aug 2026, 16:4898no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 16:4598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.