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WALL CRUSH TOWER 😑

WALL CRUSH TOWER 😑

A Roblox experience owned by Cutie Bunny Studio.

Tower defenseENtower defensesurvivalobstacle avoidance

WALL CRUSH TOWER 😑 is a tower-defense experience created on 2025-07-21. It has 20,688,909 lifetime visits, 1,235,997 favorites, and an 81% like percentage. Currently, 366 players are active.

Description (written by the developer; not a statement by this register)

Oh no! Someone pushed the button and the ANGRY WALL is coming! Can you hide and finish the tower without getting hit? πŸ‘ Like the game and join the group to unlock room at spawn!

Last updated by the developer 24 Jul 2026, 07:47 UTC.

99
playing (measured 24 Aug 2026, 04:50 UTC)
21,131,925
lifetime visits
81%
liked (28,172 πŸ‘ / 6,598 πŸ‘Ž)
1,357,488
favourites (64.2 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

9942726310 August 2026 β€” 266 players21 August 2026 β€” 317 players21 August 2026 β€” 341 players21 August 2026 β€” 327 players21 August 2026 β€” 329 players22 August 2026 β€” 319 players22 August 2026 β€” 268 players22 August 2026 β€” 204 players22 August 2026 β€” 184 players22 August 2026 β€” 131 players22 August 2026 β€” 127 players22 August 2026 β€” 119 players22 August 2026 β€” 128 players22 August 2026 β€” 167 players22 August 2026 β€” 160 players22 August 2026 β€” 190 players22 August 2026 β€” 211 players22 August 2026 β€” 260 players22 August 2026 β€” 261 players22 August 2026 β€” 327 players22 August 2026 β€” 296 players22 August 2026 β€” 287 players22 August 2026 β€” 316 players22 August 2026 β€” 258 players22 August 2026 β€” 310 players22 August 2026 β€” 295 players22 August 2026 β€” 297 players22 August 2026 β€” 246 players22 August 2026 β€” 237 players23 August 2026 β€” 250 players23 August 2026 β€” 262 players23 August 2026 β€” 199 players23 August 2026 β€” 188 players23 August 2026 β€” 152 players23 August 2026 β€” 115 players23 August 2026 β€” 129 players23 August 2026 β€” 137 players23 August 2026 β€” 147 players23 August 2026 β€” 146 players23 August 2026 β€” 187 players23 August 2026 β€” 212 players23 August 2026 β€” 232 players23 August 2026 β€” 285 players23 August 2026 β€” 331 players23 August 2026 β€” 348 players23 August 2026 β€” 378 players23 August 2026 β€” 427 players23 August 2026 β€” 400 players23 August 2026 β€” 392 players23 August 2026 β€” 351 players23 August 2026 β€” 299 players23 August 2026 β€” 313 players23 August 2026 β€” 298 players24 August 2026 β€” 265 players24 August 2026 β€” 237 players24 August 2026 β€” 200 players24 August 2026 β€” 131 players24 August 2026 β€” 99 players10 August 202624 August 2026
58 measurements spanning 14 days, net -167. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 50–476 and does not start at zero.
Measurement log β€” every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5099-32
24 Aug 2026, 03:50131-69
24 Aug 2026, 02:50200-37
24 Aug 2026, 01:50237-28
24 Aug 2026, 00:50265-33
23 Aug 2026, 23:50298-15
23 Aug 2026, 22:50313+14
23 Aug 2026, 21:50299-52
23 Aug 2026, 20:50351-41
23 Aug 2026, 19:50392-8
23 Aug 2026, 18:50400-27
23 Aug 2026, 17:50427+49
23 Aug 2026, 16:50378+30
23 Aug 2026, 15:50348+17
23 Aug 2026, 14:50331+46
23 Aug 2026, 13:50285+53
23 Aug 2026, 12:50232+20
23 Aug 2026, 11:50212+25
23 Aug 2026, 10:50187+41
23 Aug 2026, 09:50146first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin [OP!]
799 R$
Rainbow Carpet
199 R$
Revolver [VERY OP!]
190 R$
Spaceship [OP!]
99 R$
Fart Gun
24 R$
Giant Slap Hand
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome8,059,122 Β· 93.2% win
Winner Β· other720,225 Β· 12.4% win
Met Creators! Β· welcome193 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 20261 November 2026
66 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log β€” every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
1 Nov 2026, 17:0481no change
22 Oct 2026, 17:0281no change
12 Oct 2026, 17:0181no change
2 Oct 2026, 16:5381no change
22 Sept 2026, 16:5281no change
12 Sept 2026, 16:5181no change
2 Sept 2026, 16:4881no change
24 Aug 2026, 04:5081no change
24 Aug 2026, 03:5081no change
24 Aug 2026, 02:5081no change
24 Aug 2026, 01:5081no change
24 Aug 2026, 00:5081no change
23 Aug 2026, 23:5081no change
23 Aug 2026, 22:5081no change
23 Aug 2026, 21:5081no change
23 Aug 2026, 20:5081no change
23 Aug 2026, 19:5081no change
23 Aug 2026, 18:5081no change
23 Aug 2026, 17:5081no change
23 Aug 2026, 16:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.